CAMERA
|
DURATION
|
MISE-EN-SCENE
|
EFFECT OF CAMERA
|
SOUND
|
Credits
|
0:26 - 0:41
(15 seconds)
|
Typography
is simplistic yet distorted creating edginess.
|
Shaking
text/camera connotes unease.
|
No sound at
all creates tense atmosphere.
|
CU on face
|
0:41 - 0:49
(8 seconds)
|
Low
lighting only revealing parts of his face at a time making him and the
situation mysterious.
|
Static
camera letting the light create movement and establish the setting.
|
Diegetic
sound of air being released underwater conveying both the location and the
predicament the character is in.
|
Title
|
0:49 - 0:54
(5 seconds)
|
Same as
credits.
|
Same as
credits.
|
Same as
previous but with added white noise using a crescendo as title is shown and
diminuendo as it fades away.
|
BCU on key
|
0:54 - 1:00
(6 seconds)
|
Same as CU
on face.
|
Same as CU
on face.
|
Sound mix
kept thin and quiet with just underwater sounds to maintain tension.
|
CU on face
|
1:00 - 1:01
(1 second)
|
Non-verbal
language of shocked facial expression as character suddenly awakes, acting as
a jump scare through the juxtaposition of the tense, action-less shots
before.
|
“
|
Sound mix
suddenly much louder with diegetic sound of character awakening and gasping
for breath; helping to create the ‘jump scare’.
|
BCU on key
|
1:01 - 1:03
(2 seconds)
|
Water
draining from bath creating relief in the audience having been previously made
to identify with the character who is a vulnerable position.
|
Constant
reference back to key connoting its importance as a possible proleptic reference.
|
Same as
before (still only diegetic sound).
|
CU on face
|
1:03 - 1:04
(1 second)
|
Same as CU
on face.
|
Same as CU
on face.
|
“
|
CU on foot
|
1:04 - 1:05
(1 second)
|
Same as BCU
on key.
|
Same as BCU
on key.
|
“
|
BCU on
drain
|
1:05 - 1:06
(1 second)
|
“
|
“
|
“
|
MS on man
in bath
|
1:06 - 1:09
(3 seconds)
|
Low key
lighting but with man still visible connoting the unknowing of the situation.
|
Static cam
with no movement allows the character to control the action, focusing on him.
|
“
|
BCU on
drain
|
1:09 - 1:11
(2 seconds)
|
Same as BCU
on key.
|
Same as BCU
on key.
|
“
|
MS on man
in bath
|
1:11 - 1:13
(2 seconds)
|
Same as MS
on man in bath.
|
Same as MS
on man in bath.
|
“
|
BCU on
drain
|
1:13 - 1:15
(2 seconds)
|
The key being
sucked down the drain, following the repeated cutting to it, again reinforces
its possible importance to audience and the dire situation the character is
in having lost it.
|
Same as BCU
on key.
|
“
|
MS tilt
down on man to panning MS on man
|
1:15 - 2:03
(48 seconds)
|
Non-verbal
language of character conveying his struggle and confusion as he stumbles and
feels around, which also suggests his confusion about the situation much like
the audience.
|
The handi-cam
following the action makes the audience connect with the character.
|
Aspects of
the diegetic sound such as his panting and falling on the ground have been
amplified to create visceral pleasure. Also, dialogue is first introduced
with the character screaming “Help!” which challenges the dominant ideology
of men being self-sufficient. Additionally, the introduction of a second
character through the use of dialogue and not showing them conveys the
mysterious nature of the situation and the problematic position of the first
man.
|
Tracking MS
on lights
|
2:03 - 2:04
(1 second)
|
The lights
switching on one by one creates the gradual introduction of light to the
room, revealing both the situation and the two characters.
|
The
tracking back of the camera displays the lights turning on one by one,
allowing the intercutting of reaction shots from the man.
|
The
amplified sound of the lights switching on and the man’s verbal reaction
creates visceral pleasure.
|
MCU on man
|
2:04 - 2:05
(1 second)
|
The shocked
non-verbal language of the man conveys his lack of control over the situation
and the unknowing of what is to come.
|
The high
angle on the man connotes his lack of power in this situation.
|
“
|
Tracking MS
on lights
|
2:05 - 2:06
(1 second)
|
Same as tracking
MS on lights.
|
Same as tracking
MS on lights.
|
“
|
MCU on man
|
2:06 - 2:07
(1 second)
|
Same as MCU
on man.
|
Same as MCU
on man.
|
“
|
Tracking MS
on lights
|
2:07 – 2:08
(1 second)
|
Same as tracking
MS on lights.
|
Same as tracking
MS on lights.
|
“
|
CU on man
|
2:08 - 2:15
(7 seconds)
|
Same as MCU
on man.
|
Same as MCU
on man.
|
The
introduction of non-diegetic sound in the form of creaking metal further accentuates
the sense of unease.
|
POV from
man
|
2:15 - 2:20
(5 seconds)
|
The reveal
of the setting to be a dilapidated bathroom type room connotes the unnatural
situation the characters are in.
|
The use of
this particular shot places the audience in his disorientated position (with
the ghosting effect added to the shot) and helps the audience identify with
him.
|
A subtle
soundtrack is added with the timbre of the high stringed instruments piercing
through the sound mix creating an unsettling effect on the audience. Also,
the low brass instruments connote a possible evil.
|
MCU on man
|
2:20 - 2:22
(2 seconds)
|
The first
lit near full body shot of the character clearly shows him to be casted as a
fit, young, white male and his costume to be casual clothing of the time
(i.e. a shirt, vest and jeans); making him relatable to the audience as the
target audience is the core horror audience of 15-24 year old males.
|
Same as MCU
on man.
|
Same as CU
on man.
|
Tacking
back MCU to MS on second man
|
2:22 - 2:27
(5 seconds)
|
The first
shot of the second man reveals him to be casted as a fit, middle aged, white
male and also having a casual costume but with sweat stains and visible scars
on his face, connoting a struggle/fight before being captured. His non-verbal
language presents him to be in a vulnerable position chained to the wall and
grasping the pipes around him (along with his shocked facial expression).
|
“
|
“
|
POV from
second man
|
2:27 - 2:31
(4 seconds)
|
Same a POV
from man but more clearly showing the man’s chained situation.
|
Same as POV
from man.
|
“
|
MS on
second man
|
2:31 - 2:35
(4 seconds)
|
Same as MCU
on man.
|
Same as MCU
on man.
|
“
|
Tracking
back MS to tilt down MCU to spin/track back (up) to MS
|
2:35 - 2:43
(8 seconds)
|
The shocked
facial expression of the man is used to build to the reveal of a body in a
pool of blood and its head blown open. The construction of this character in
itself creates horror.
|
The fast
camera movements connote the quick action and shock of the reveal of the
body. Also, the stopping of movement at key points such as the first showing
of the head of the body and then the body as a whole gives time for the
audience to ‘take it all in’ and relish in the shock value.
|
The non-diegetic
sound shifts again here with the inclusion of a sound similar to a plane crashing
leading into a high bowed note on a violin as the body is revealed connoting
the shock and anchoring the horror of the image. A scream and white noise are
then added to create visceral pleasure as the whole body is shown.
|
CU on tape
recorder in hand
|
2:43 - 2:45
(2 seconds)
|
Clearly
displays an object of future importance to the narrative for the audience to
work out.
|
The sudden
shift from movement shots to this static one means the audience are made to
focus on the object through juxtaposition as it is important to the
narrative.
|
A loud
percussive sound anchors the cut to showing an object in the body’s hand. The
orchestral soundtrack is still apparent during this too however, to maintain
the shocked atmosphere.
|
CU on gun
in hand
|
2:45 - 2:47
(2 seconds)
|
“
|
“
|
“
|
MCU on man
|
2:47 - 2:48
(1 second)
|
The
non-verbal reaction presents his character to be affected in the same way to
the audience; further making him relatable.
|
Same as MCU
on man.
|
Dialogue
adds to the physical shock of the character.
|
MCU on
second man
|
2:48 - 2:49
(1 second)
|
The
non-verbal reaction of this character presents him to be emotionally stronger
as he is less shocked and looks to be examining the situation, also connoting
a background relating to seeing dead bodies.
|
“
|
Lack of
dialogue adds to the strong nature of the character.
|
BCU on
chain
|
2:49 - 2:50
(1 second)
|
The prop
reminds the audience of the trapped situation the characters are in.
|
“
|
Amplified
chain sound anchoring action on screen.
|
MCU on
second man
|
2:50 - 2:52
(2 seconds)
|
Same as MCU
on man.
|
Same as MCU
on man.
|
Same as MCU
on man.
|
MCU on man
|
2:52 - 2:53
(1 second)
|
“
|
“
|
“
|
LS on
second man (with first man in frame)
|
2:53 - 2:54
(1 second)
|
“
|
“
|
“
|
MCU on man
|
2:54 - 2:56
(2 seconds)
|
“
|
“
|
“
|
MCU on
second man
|
2:56 - 2:58
(2 seconds)
|
“
|
“
|
“
|
MCU on man
|
2:58 - 3:00
(2 seconds)
|
“
|
“
|
“
|
MCU on
second man
|
3:00 - 3:02
(2 seconds)
|
“
|
“
|
Orchestral soundtrack
begins to crescendo to the action about to happen.
|
CU tilt
down on man to feet
|
3:02 - 3:03
(1 second)
|
Same as BCU
on chain.
|
“
|
Man begins
to scream and shout whilst the sound of him rattling the chains is amplified
for visceral pleasure and to convey the erratic situation he is in.
|
MCU on man
|
3:03 - 3:04
(1 second)
|
General
non-verbal language displays his weak will and struggled desire to be freed
from his binds.
|
“
|
“
|
CU on man
|
3:04 - 3:05
(1 second)
|
“
|
“
|
“
|
MCU on man
|
3:05 - 3:06
(1 second)
|
“
|
“
|
“
|
Panning CU
on man to chain
|
3:06 - 3:07
(1 second)
|
“
|
“
|
“
|
MCU on man
|
3:07 - 3:08
(1 second)
|
“
|
“
|
“
|
BCU on
chain
|
3:08 - 3:09
(1 second)
|
“
|
“
|
“
|
Panning CU
on man to chain
|
3:09 - 3:10
(1 second)
|
“
|
“
|
“
|
MCU on
second man
|
3:10 - 3:12
(2 seconds)
|
Non-verbal
language of second man shows his lack of control in the situation and his
concerned facial expression makes him relatable to the audience.
|
“
|
“
|
LS on man
|
3:12 - 3:16
(4 seconds)
|
Same as MCU
on man.
|
“
|
“
|
MCU on
second man
|
3:16 - 3:17
(1 second)
|
Same as MCU
on second man.
|
“
|
“
|
CU on man
|
3:17 - 3:20
(3 seconds)
|
“
|
“
|
“
|
MCU on
second man
|
3:20 - 3:22
(2 seconds)
|
“
|
“
|
Dialogue
returns to reinstate the tension after the action filled events.
|
MCU on man
|
3:22 - 3:23
(1 second)
|
Shocked
facial expression connotes the unknowing horror that awaits the characters.
|
“
|
“
|
Sunday, 15 December 2013
JP: Shot by Shot Analysis of the Opening Sequence of 'Saw' (Wan, 2004)
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